" was like going from 0 to 60 in that now when I had an idea in my head I could see it realised within minutes instead of hours, weeks, or months there is no more long development time and most of the frustration is gone." "The bottleneck of all other software that I’ve seen is that you are still coding to some degree which takes time to learn even when I got decent at using the other software, game development would still take a long time and was very frustrating," says Reichelt. With Buildbox, most of the frustration is gone. "This has empowered thousands of people who want to make games, but did not have the technical ability to do so."Ĭolor Switch developer David Reichelt certainly fits into this camp, whose only experience with any kind of game development had been using GameSalad - an engine with similar intentions to democratise and simplify development. "Our goal from the beginning was to create a new market sector we call codeless development. "Inside you won't find options for coding or scripting, and the vast majority of our customers do not have programming experience," explains Buildbox founder Trey Smith. Buildbox, an accessible drag-and-drop game engine that requires no knowledge of coding, has spawned its first App Store-topping success in the form of Color Switch.Ĭalifornia-based developer David Reichelt conceptualised the reflex-testing arcade game in only 30 minutes, going on to build the finished product in just one week using BuildBox without writing a single line of code.Ĭolor Switch, published by Fortafy, quickly went on to claim the number 1 spot on the App Store's top free charts in over 100 different countires including the US, UK, Canada and Australia.īut what makes the development experience with Buildbox so uniquely accessible, and what sets it apart from exisiting engines such as Unity?
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